When I call the Navigators a Guild, I use the term loosely.
Navigators are the only sailors who can cross the deadly, shifting ocean at the heart of our Empire: the Aion Sea. We therefore rely on them for communication, trade, exploration, and transport between the eastern continent of Aurelia and the western continent, Izyria.
It’s too bad that they’re the most shifty and unreliable collection of pirates, confidence artists, mercenaries, and outright criminals the Empire has ever seen.
No one knows how they cross the Aion, with its hundreds of deadly Kameira, its disappearing islands, its unpredictable weather, and its host of lurking Elders, but anyone else who sails far enough out into the ocean either vanishes or returns insane.
The best way to recognize a real Navigator from a faker is to ask to see their Guild license, which is unmistakable and cannot be reproduced. Unfortunately, that only tells you which sailor is truly able to cross the Aion: not whether he can be trusted.
Guild Head: Captain Cheska Bennett is one of the few reliable Navigators left in this world. She owns and commands The Eternal, a most striking ship with billowing red sails and a wake that trails flame. She commands truly shocking prices for her services, but if you hire her, you can be certain that every splinter of your cargo will remain secure between one continent and the other.
Symbol: the Navigator’s Wheel (a ship’s wheel with a single eye at the center)
Of Uncrowned and Killers Progress:
"Calder battled Lindon for supremacy."
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