Because I wasn't paying attention to the days of the week, I missed my post yesterday, so here it is today! The next of the ten Imperial Guilds: the Greenwardens!
These guys are like park rangers with druidic powers, and they're more likely to try and tame a Kameira (one of the monsters in this world) rather than kill it, like a sane person. They actually have a lot more powers than are presented in this excerpt, and I can't wait for you to see them in action!
I just wrote a scene involving the Greenwardens, actually. They're crazy.
While the Greenwardens do protect us from wild Kameira and keep the Imperial Parks that we all know and enjoy, you may not be aware that they were originally intended to save the world.
The Guild of Greenwardens was founded at a time in our history when alchemy was first coming into its own, and we were afraid that a combination of alchemy, then-modern weaponry such as the cannon, and unregulated human intent would tear the world apart.
Greenwardens were created to preserve Kameira, preventing us from driving them extinct, and to monitor and repair the effects of alchemical and gunpowder weapons on the environment. They each carry an Awakened talisman, which for some has become their Soulbound Vessel: a shining green jewel that they use to heal wounds and promote the growth of plants.
Guild Head: Tomas Stillwell is a practicing physician and a fully inducted Magister of the Vey Illai as well as the Guild Head of the Greenwardens, proving that no physical infirmity can prevent you from contributing to your Empire. Though he lost his legs in a childhood encounter with a wild Kameira, he never let that experience make him bitter. Instead, it drove him to study Kameira, their habits, and how they function. He is now one of the most famous natural scientists in the Empire, and he has done much to prevent the extinction of species such as the Stormwings and the Deeproot Flyers.
Symbol: the Green Diamond
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